AI Insights · Timothy · July 2025
Top 5 Slime Games Performance in Qatar Q2 2025
Explore the performance of the top slime games in Qatar during Q2 2025, highlighting trends in downloads, revenue, and active users.
In the second quarter of 2025, the performance of the top slime games on a unified platform in Qatar revealed interesting trends across downloads, revenue, and active user metrics. These insights, derived from Sensor Tower data, provide a snapshot of the app market dynamics in this category.
My Talking Slimy: Slime Cat 3D by Pixeland LLC showed a gradual increase in weekly revenue, peaking at around $286 in early June. Downloads fluctuated, reaching a high of 95 in the first week of June, while active users experienced a slight decline from 757 to 662 over the quarter.
PlaySlime: Slime Simulator Game from Slime Simulator Studio maintained steady revenue with a peak of $240 in the last week of June. Downloads varied, with a notable increase to 117 in the final week. Active users remained stable, slightly increasing from 978 to 1.1K.
Slime Pet: ASMR Virtual Friend by Slime Joy Entertainment experienced declining revenue, starting at $93 and dropping to $37 by the end of the quarter. No download or active user data was available for this app.
Jelly Toys - Slime Simulator from Sound Jedi Ltd. had minimal revenue, with minor fluctuations and a peak of $36 at the beginning of the quarter. Downloads were low, but saw a small increase, peaking at 23 mid-June. Active users grew modestly from 9 to 25 by mid-June.
Lastly, Joy Slime: Stress Relief &ASMR by Slime Melody LLC showed modest revenue, peaking at $29 in mid-May, but lacked download and active user data.
For more detailed insights, visit Sensor Tower to explore additional app performance metrics and trends.